1 sentence that you can ignore completely, like “You’re a guy that got abandoned on a beach”). For these there often isn’t any plot, or the plot is just a flimsy excuse (e.g. To keep people entertained they have to rely on story telling.įor “100% interactive” games (Tetris, Minecraft) it’s the opposite – a story isn’t necessary at all. To me, it’s not a black or white thing – it’s a scale with “0% interactive” at one end and “100% interactive” at the other end. Since when has that been the definition of a game? Most games that I’ve played with a storyline have not allowed the player to change the overall story. It wasn’t much of a game more then a story, that you could kind of sort of interact with, but you could not change its outcome in any meaningful way. Even if you have no interest in video games, I would still strongly suggest experiencing this uniquely beautiful work of art. If it doesn’t fit your budget or you only want the story, I uploaded my experience with To The Moon for all to see. To The Moon is available on Steam, GOG, and even Origin, and I highly suggest you play it. The game is relatively short – between 4 and 5 hours – but in that relatively short runtime, its creators manage to tell a moving, endearing, funny, emotional, and ultimately beautiful story that rivals – and, in my view, rises above – some of the best films and books ever created. The game tells the tale of two people aiding in granting a dying old man his last wish – to go to the moon. I normally don’t really care what other people think, but I was reminded of this statement these past few weeks as I played through To The Moon, the critically acclaimed 2011 indie RPG from FreeBirdGames. There’s an endless list of games – large triple A and smaller, independent titles alike – that I would most definitely consider art and that will, in the future, end up in museums and art teachers’ classes. As great a film critic as Ebert was, he completely and utterly missed the point with this oft-quoted statement. I have always seen this as a man from an older generation failing to grasp new forms of media, expression, and art. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form. Perhaps it is foolish of me to say “never,” because never, as Rick Wakeman informs us, is a long, long time. Nevertheless, I remain convinced that in principle, video games cannot be art. The late film critic Roger Ebert once wrote:
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